I have built my game in Server mode on Mac OS and attached profiler to it.
In profiler I can see unreasonable high cpu load.
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1. Other scripts take a lot of cpu time. How can this be optimized?
![alt text][1]
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2. Vsync takes a lot of time otherwise. How can it be since I have disabled VSync, built as server, run with -nographics and even removed cameras and UI?
![alt text][2]
[1]: /storage/temp/177365-2021-03-11-15-32-32.png
[2]: /storage/temp/177366-2021-03-11-15-37-08.png
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