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Unreasonable CPU consumption for server build with -nographics

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I have built my game in Server mode on Mac OS and attached profiler to it. In profiler I can see unreasonable high cpu load. ---------- 1. Other scripts take a lot of cpu time. How can this be optimized? ![alt text][1] ---------- 2. Vsync takes a lot of time otherwise. How can it be since I have disabled VSync, built as server, run with -nographics and even removed cameras and UI? ![alt text][2] [1]: /storage/temp/177365-2021-03-11-15-32-32.png [2]: /storage/temp/177366-2021-03-11-15-37-08.png

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