Hi, I'm working on a networked game who's host I run in batch mode (headless). I can't find any details on how target FPS affects the game when running this way. Does it only change how often Update() is called? Are physics affected, or still running at FixedDeltaTime? What else will change running at 60 FPS VS 20 FPS with no graphics rendering?
I'm guessing that I'm over-simplifying this and there's some obvious affects I'm overlooking. Thanks.
Steve
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