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Tilemaps best practices

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Hello everyone, I'm pretty new to Unity and I just finished some courses and tutorial found in the official documentation and I'm now in the process to apply what I learned so far using different assets from the ones provided with the tutorial, to see if I understood all the material. I'm trying to build a simple top-down game with some free asset I found online. My tile palette is composed, among others, of tiles like these: ![tiles][1] and, in order to have something like this: ![result][2] (sorry for the quality, I recreated it in gimp since I'm not on the computer where I have Unity now) I had to create three Tilemaps under the same Grid. The botton tilemap containing the grass (sort order -2), the middle one containing the fence (sort order -1) and the top one containing the house (sort order 0). My first question is: given the tileset I have, is this the most efficient way to obtain what I needed? After having solved this problem I wanted to add a collider to the fence and to the house, but since now they are on two different tilemaps I cannot use a composite collider to optimize the collider's layout. Is there another way to do this in a more efficient way? Instead of using tiles for "interactable objects", should I use "proper" game objects instead? Thank you [1]: /storage/temp/174827-all.png [2]: /storage/temp/174828-toghether.png

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