Hi, Quick question for those familiar with shaders and performance cost. What would be better for performance for small scatter objects like leaves & sticks?
1- Low poly(2-8 tris) planes using alpha cutout shaders
2- Still low poly but higher(24-36 tris) full models using a standard lit non-alpha shader
Mentioned above but would be for lots of scatter pieces/piles through the scene covering most of the grounds.
Thanks for any assistance!
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