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Low Poly Alpha Cutout vs Full Models Performance

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Hi, Quick question for those familiar with shaders and performance cost. What would be better for performance for small scatter objects like leaves & sticks? 1- Low poly(2-8 tris) planes using alpha cutout shaders 2- Still low poly but higher(24-36 tris) full models using a standard lit non-alpha shader Mentioned above but would be for lots of scatter pieces/piles through the scene covering most of the grounds. Thanks for any assistance!

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