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I want to have multiple colors of car with best performance solution.

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I have a car object (one from POLYGON assets). I want to have multiple colors of this car in-game. So in other words, I want to have 10 objects of the same model but with different colors. **Option 1)** I will use multiple textures and all objects will be using different textures. (this approach have two minuses: textures will give some extra size to .apk and setPasses and also draw calls will be increased) **Option 2)** I will use multiple objects with one texture, so all objects will be using the same material and texture. (this approach will also have two minuses: meshes will give some extra size to .apk and also draw calls will be increased) **Is there any other approach to resolve my problem?**

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