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View ArticleAnimation.Update taking much CPU
Hello im making a simple android game and in these days I noticed that there's a lot of lag w$$anonymous$$le playing on mobile. I watched the profiler and recently I noticed that the process...
View Articledoes timescale increase tick count
if I don't use deltaTime for movement and increase the time scale, everyt$$anonymous$$ng will still speed up, so what is happening here. Is the game just ticking faster for the CPU to do more...
View ArticleWhy does mesh scale relative to camera view affect performance.
I've noticed that when rendering a large amount of overlapping cube meshes, the amount of space that they take up on camera seems to have an effect on game performance. My understanding was that a mesh...
View ArticleWhy is unity inspector being slow?
I'm practicing coding by making an asteroid game. Unity isn't showing errors. Both scipts are attached to a game object. Variable are also shown in the inspector. The meteor is supposed to take helth...
View ArticleFramerate independent Process
Can this be considered a simple yet effective framerate independent method ? void Update() { if (Time.deltaTime < SPECIFIC_AMOUNT_OF_FIXED_TIME) return; }
View ArticleSSD, PCIe 3.0, or 4.0?
Is there any noticeable advantages of using PCIe 4.0 over 3.0 and over SSD? I’m upgrading to a new system and am wondering if someone has had experience with those. Faster builds? Faster refresh when...
View ArticleIs there a way for code to find out how long is WaitForTargetFPS()
When trying to profile on mobile... fps is always 60. Fo frame time is always .016s. Most of the time is spent my the system waiting for my code to finish in WaitForTargetFPS() is there a way for the...
View ArticleDoes SpriteRenderer's scale affect performance significantly?
When `SpriteRenderer` has scale set to values other than (1,1,1) does it affect rendering performance a lot? Is it worth spending time on optimisation by resizing .png files in external programs to...
View ArticleProfiling on mobile, how to get performance time values without vsync time...
I have been trying to profile an app on android / iOS, slicing up our map into incremental sections to evaluate each section as we add it to the map. But it seems almost impossible to get timings out...
View Articlehow to increase game performance?
hi! so i just wanna ask, any tips on how i can improve my games performance? i already did the occlusion but as you can see on the image ![alt text][1] that didnt do much, my scene has multiple trees...
View Article[$20 Reward] Sudden drop in performance, Gfx.WaitForPresentOnGfxThread, Voxel...
I will gladly pay 20 bucks to anyone who helps me find a solution here. I have read online for hours and tried many solutions and still have no clue what's going on. The paid reward is a beg for your...
View ArticleSimple Overlay Camera takes 0.4ms
I just have a very simple Overlay camera with camera stacking and its only layer is what the player is holding in his hand and even if it render nothing because no GameObject that belongs to that layer...
View Articlewhy simulation is slow on VR?
Hi, everyone, I'm new to unity and working with a simulation that works perfectly on the PC screen but when played on a VR headset (Vive pro eye) the simulation gets very slow. I'm unsure how I can...
View ArticleDirectional Light Shadow Distance on extremely large object
Hey there! Before i continue with my project, i will need to resolve my issue. So, i have this extremely large prototype test object, 32Km in length and 6.4Km in diameter large in fact. ![alt text][1]...
View ArticleCore count of CPU and Unity Editor Performance?
I am going to buy a new CPU. How much does core count , lets say 8 vs 12 will affect unity Script loading performance? Compile times? Currently it takes 4-5 seconds and it is annoying.
View ArticleHow to hide offscreen prefabs generated at runtime?
Basically my game instantiates a lot of prefabs at runtime and I would like to know how to hide them when the player's camera isn't looking at them.
View ArticleSimple 2D 'snake' game slows and drops fps quickly
Hello, I'm new to Unity so forgive any mistakes I have made. Any help is greatly appreciated. I am working on a simple pixel game that will move the player (a 1x1 dot) across the play area at a...
View ArticleTileMap Collider Lagging
I'm working on a 2D system where you can add tiles and create shapes. If the tiles are connected, they act as one shape. You can delete and add tiles anytime. You can load premade shapes too. (You can...
View ArticleObject drastically decreases project fps, but only as a prefab in edit mode
I am building a small space simulator and am working on an orbit predictor editor tool. During the process, I noticed heavy frame drops, which I couldn't explain. To visualize the orbit path, thousands...
View ArticleAndroid Frame Rate
I make a simple 2D game which runs perfectly on PC, however, on my phone it can only reach 30 FPS. I set `Application.targetFrameRate = Screen.currentResolution.refreshRate;` in the `Start()` method on...
View ArticleTilemapRenderer.CameraBoundsCheck causing 10ms lag spike
Hi all, The problem is the title. Here is an attachment of what I see in the Profiler Timeline. ![alt text][1] [1]: /storage/temp/206261-screenshot-2023-04-08-at-31140-am.png The game is a 2D...
View ArticleBad compute shader performance using millions of threads, even with empty shader
I'm trying to create a Newton particle simulation using compute shaders. In order to visualize it I calculate every particle position and project it onto a RenderTexture. There are several examples...
View ArticleQuest 2 Standalone Stuck on 72hz refresh rate
Hello, I'm making a **unity URP 2021.3 VR** project that runs on the quest 2 standalone, for some reasons the refresh rate is stuck on 72 even though I changed it to 120hz on **both** the oculus...
View ArticleVertex count change frequently?
Hello, I am building a mobile game but the vertex count in the scene changes frequently. Any idea why this would happen? On profiler I see many spikes also because of rendering. ![alt text][1] ![alt...
View ArticleHow do I replace GameObject.Find().GetComponent?
Hello, I am trying to create a simple zombie AI that uses State Machines for future scalability purposes. I currently only have two scripts, the State script and the IdleState script. It all works...
View ArticleWhat are your expectations from NDMIT in terms of advancing your digital...
Ndmit aims to gain insights into the user's expectations regarding the development of their digital marketing skills and the potential career growth opportunities they anticipate by enrolling at NDMIT....
View Article,Character movement buggy
I have made an fps controller which seems to have an issue when I normalize the vector there is also a lot of lag and when I stop pressing the move button it keeps going for a bit even with V-Sync...
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